ev app;
player.
NAME/HANDLE: Jenny
PERSONAL JOURNAL:
prismatics
ARE YOU 16 OR OVER?: Yes!
CONTACT: CriticalCold on AIM, assula@gmail.com, orrr sonnestark on plurk.
OTHER CHARACTERS: n/a
character.
CHARACTER NAME: The Handmaid
SERIES: (a link to their canon information, and it would be extremely helpful if it contained character background/history in it as well.)
CANON POINT: Right before going to meet the Condesce
AGE: Unknown--she appears to be about 10 sweeps, but is probably more like a few thousand.
APPEARANCE: Here!
PREVIOUS GAME HISTORY: n/a
PERSONALITY:
The Handmaid's motivation for everything she does is simply to end her service with Lord English so that she can finally die. She does not enjoy her role in Alternia's history, but performs admirably only to lift her curse. She is incredibly cruel and ruthless in execution, but does not revel in the pain and suffering she causes like the Condesce presumably later does. The Handmaid appears cold, emotionless and detached, but is actually incredibly miserable. She doesn't form bonds with others, or at least never has--Doc Scratch's abusive rearing of her meant that she never learned to trust anyone, but she can form alliances. But, interestingly enough, she isn't completely heartless and broken. If someone was incredibly patient, they might be able to worm their way into her favor and affections.
She has a huge issue with authority, and while later in her life she ducked her head and did as she was told because she had no other choice, she reveled in what tiny acts of rebellion she could manage. She hates feeling trapped and used, and so is in a pretty constant state of anger and misery.
She forces herself to view her fellow trolls as simply pawns or playthings, as this makes her job much easier, and for the most part does not sympathize with them. However, her clear hatred of her role proves that she still does feel bad for them, at least a little. At the same time, she also knows how easy it is to incite violence and hatred in her race, and it disgusts her. The Handmaid has never been in close contact with another of her species, though. She has always been in the background, stirring up disasters and class warfare, and so actually interacting with others might change this outlook. This also means she is terrible at legitimate social interactions, the ones where no one has an ulterior motive. She doesn't know how to deal with them and will basically shut down.
She is prone to angry outbursts, which are generally violent and destructive. When she was young, these were usually aimed at Doc Scratch or herself, but as she grows and takes on her role as a corrupting force, are generally aimed at Alternia and its trolls. The Handmaid hates being used or trapped, and her temper is only inflamed by these things, though as an adult she is generally resigned to the reality of her life. The only time she ever showed a sign of happiness was when she believed she finally escaped Doc Scratch, only to be captured by Lord English. For the most part, she takes the same stance as Aradia does after she dies: You can't escape fate, no matter how horrible or unfair it is. In this sense, she is very much a pessimist. She looks forward only to finally dying, and is incredibly melancholy.
The Handmaid is also a very skilled manipulator. She knows just what to do to anger people, or make them feel discontent or misery. While she is not above killing, she prefers more subtle methods to get the job done, and as she's been watching her race from the shadows for centuries, is something of an expert in their darker psychology.
As she can't die, she fears little. She is very much someone with nothing to lose, and will often throw herself into battles carelessly. The only thing she does fear is her master, Lord English, and any respect she has for him is borne of this fear. She doesn't view anyone else in high esteem, partially because she has been manipulating and toying with everyone she has ever met for centuries. She detests highbloods, since the only reason they're really in power rather than their rustblooded cousins is because she and Lord English chose it, not for any genetic predisposition. She views them as arrogant and cowardly, and once she realizes there's not much of a troll society in Mayfield, will most likely insult and degrade them at every chance she gets. This will make her stick out like a sore thumb among the trolls. She has a bit more grudging respect for the various lowblooded revolutionaries that tried to change things, but mostly views them as naive and overly optimistic.
ABILITIES:
The Handmaid has a few abilities, most of which are magical. Lord English cursed her so that she can't die, but this doesn't seem to make her invulnerable. Presumably, she can heal from things most normal trolls can't, though. She also learned clockwork majyyks from Scratch, which allow her to travel through time and also give her telekinetic abilities, as well as energy blast dealies. She needs her wands to use them, though.
POSSESSIONS: Her wands and the dress she's wearing.
samples.
JOURNAL ENTRY SAMPLE:
Here.
THIRD-PERSON SAMPLE:
At first, the Handmaid is reminded of Doc Scratch's old tests. He would do things like this to her often--transport her to some random location and give her vague clues and wait until she solved his little puzzle. It had been infuriating then, and it was infuriating now. Obviously, this wasn't Scratch's work, but it still made her skin crawl.
So by the time she pushes herself up off the ground, she's already furious. The phone in dress and the headset tangled in her horns only make things worse, because it means someone clearly touched her, and she has no idea why they did or what the goal was.
The Handmaid finds herself surround by others, most of them pink and squishy and hornless. Humans, she thinks, but they look so odd and nearly grotesque that she has to fight a wave of disgust, anyway. Another quick check confirms that she still has her wands. She can defend herself, at least. After she yanks the headset off of her head, she steps back from the group slightly, content to observe them. It's clear none of them have any idea what the hell is going on, either, but drawing attention to herself in such an uncertain situation is a ridiculous idea. Much better to wait and see.
But where the fuck is English? He wouldn't waste his time sending her somewhere like this, at least not without briefing her. And if she'd been kidnapped, somehow, he would have already snatched her back. She'd probably be being punished right now. It doesn't make any sense, and that is what finally makes her start worrying. If for some reason English is having trouble finding her, when he finally does manage to get her back, her sentence will certainly be extended. None of this helps the vibe she's giving off, of course--her permanent scowl means that the others are steering clear. The longer she listens, the more certainly she decides that humans really are worthless and they aren't going to figure anything out. Of course, she's learned that you can never really rely on anyone else, anyway.
NAME/HANDLE: Jenny
PERSONAL JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ARE YOU 16 OR OVER?: Yes!
CONTACT: CriticalCold on AIM, assula@gmail.com, orrr sonnestark on plurk.
OTHER CHARACTERS: n/a
character.
CHARACTER NAME: The Handmaid
SERIES: (a link to their canon information, and it would be extremely helpful if it contained character background/history in it as well.)
CANON POINT: Right before going to meet the Condesce
AGE: Unknown--she appears to be about 10 sweeps, but is probably more like a few thousand.
APPEARANCE: Here!
PREVIOUS GAME HISTORY: n/a
PERSONALITY:
The Handmaid's motivation for everything she does is simply to end her service with Lord English so that she can finally die. She does not enjoy her role in Alternia's history, but performs admirably only to lift her curse. She is incredibly cruel and ruthless in execution, but does not revel in the pain and suffering she causes like the Condesce presumably later does. The Handmaid appears cold, emotionless and detached, but is actually incredibly miserable. She doesn't form bonds with others, or at least never has--Doc Scratch's abusive rearing of her meant that she never learned to trust anyone, but she can form alliances. But, interestingly enough, she isn't completely heartless and broken. If someone was incredibly patient, they might be able to worm their way into her favor and affections.
She has a huge issue with authority, and while later in her life she ducked her head and did as she was told because she had no other choice, she reveled in what tiny acts of rebellion she could manage. She hates feeling trapped and used, and so is in a pretty constant state of anger and misery.
She forces herself to view her fellow trolls as simply pawns or playthings, as this makes her job much easier, and for the most part does not sympathize with them. However, her clear hatred of her role proves that she still does feel bad for them, at least a little. At the same time, she also knows how easy it is to incite violence and hatred in her race, and it disgusts her. The Handmaid has never been in close contact with another of her species, though. She has always been in the background, stirring up disasters and class warfare, and so actually interacting with others might change this outlook. This also means she is terrible at legitimate social interactions, the ones where no one has an ulterior motive. She doesn't know how to deal with them and will basically shut down.
She is prone to angry outbursts, which are generally violent and destructive. When she was young, these were usually aimed at Doc Scratch or herself, but as she grows and takes on her role as a corrupting force, are generally aimed at Alternia and its trolls. The Handmaid hates being used or trapped, and her temper is only inflamed by these things, though as an adult she is generally resigned to the reality of her life. The only time she ever showed a sign of happiness was when she believed she finally escaped Doc Scratch, only to be captured by Lord English. For the most part, she takes the same stance as Aradia does after she dies: You can't escape fate, no matter how horrible or unfair it is. In this sense, she is very much a pessimist. She looks forward only to finally dying, and is incredibly melancholy.
The Handmaid is also a very skilled manipulator. She knows just what to do to anger people, or make them feel discontent or misery. While she is not above killing, she prefers more subtle methods to get the job done, and as she's been watching her race from the shadows for centuries, is something of an expert in their darker psychology.
As she can't die, she fears little. She is very much someone with nothing to lose, and will often throw herself into battles carelessly. The only thing she does fear is her master, Lord English, and any respect she has for him is borne of this fear. She doesn't view anyone else in high esteem, partially because she has been manipulating and toying with everyone she has ever met for centuries. She detests highbloods, since the only reason they're really in power rather than their rustblooded cousins is because she and Lord English chose it, not for any genetic predisposition. She views them as arrogant and cowardly, and once she realizes there's not much of a troll society in Mayfield, will most likely insult and degrade them at every chance she gets. This will make her stick out like a sore thumb among the trolls. She has a bit more grudging respect for the various lowblooded revolutionaries that tried to change things, but mostly views them as naive and overly optimistic.
ABILITIES:
The Handmaid has a few abilities, most of which are magical. Lord English cursed her so that she can't die, but this doesn't seem to make her invulnerable. Presumably, she can heal from things most normal trolls can't, though. She also learned clockwork majyyks from Scratch, which allow her to travel through time and also give her telekinetic abilities, as well as energy blast dealies. She needs her wands to use them, though.
POSSESSIONS: Her wands and the dress she's wearing.
samples.
JOURNAL ENTRY SAMPLE:
Here.
THIRD-PERSON SAMPLE:
At first, the Handmaid is reminded of Doc Scratch's old tests. He would do things like this to her often--transport her to some random location and give her vague clues and wait until she solved his little puzzle. It had been infuriating then, and it was infuriating now. Obviously, this wasn't Scratch's work, but it still made her skin crawl.
So by the time she pushes herself up off the ground, she's already furious. The phone in dress and the headset tangled in her horns only make things worse, because it means someone clearly touched her, and she has no idea why they did or what the goal was.
The Handmaid finds herself surround by others, most of them pink and squishy and hornless. Humans, she thinks, but they look so odd and nearly grotesque that she has to fight a wave of disgust, anyway. Another quick check confirms that she still has her wands. She can defend herself, at least. After she yanks the headset off of her head, she steps back from the group slightly, content to observe them. It's clear none of them have any idea what the hell is going on, either, but drawing attention to herself in such an uncertain situation is a ridiculous idea. Much better to wait and see.
But where the fuck is English? He wouldn't waste his time sending her somewhere like this, at least not without briefing her. And if she'd been kidnapped, somehow, he would have already snatched her back. She'd probably be being punished right now. It doesn't make any sense, and that is what finally makes her start worrying. If for some reason English is having trouble finding her, when he finally does manage to get her back, her sentence will certainly be extended. None of this helps the vibe she's giving off, of course--her permanent scowl means that the others are steering clear. The longer she listens, the more certainly she decides that humans really are worthless and they aren't going to figure anything out. Of course, she's learned that you can never really rely on anyone else, anyway.